P+ - Toon Link - Subaction - Final

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Stats

IASA: None
Hitboxes active: 5, 16, 28, 38, 49, 60, 71, 82, 93, 104, 115, 126, 137, 148, 159, 256-257
Hitbox set 0 hits: 5, 16, 28, 38, 49, 60, 71, 82, 93, 104, 115, 126, 137, 148, 159, 256
Subaction Index: 0x1e3

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:5

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:16

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:28

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:38

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:49

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:60

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:71

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:82

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:93

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:104

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:115

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:126

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:137

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:148

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Freeze frame disable Shieldstun Hitlag Targets
0 0 4 50 0 100 90 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 1 4 50 0 100 70 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 2 4 50 0 100 110 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 3 4 50 0 100 0 Slash Unknown(24) AD false 0 0.5 false true true 3 0
0 4 4 50 0 100 180 Slash Unknown(24) AD false 0 0.5 false true true 3 0

Frame:159

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldable Remain Grabbed Shieldstun Hitlag Targets
0 0 4 60 200 361 Slash Unknown(24) AD false 0.5 0 false true 3 2

Frames:256-257

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldable Freeze frame disable Shieldstun Hitlag Targets
0 0 18 30 105 361 Slash Unique AD false false true 10 8
0 1 18 30 105 361 Slash Unique AD false false true 10 8

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 30, trajectory: 45, kbg: 90, wdsk: 0, bkb: 30, effect: Slash, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 2, sfx: Slash, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. AsyncWait(4.0)
  3. Subroutine(0x1e8d0)
  4. AsyncWait(15.0)
  5. Subroutine(0x1e8d0)
  6. AsyncWait(27.0)
  7. Subroutine(0x1e8d0)
  8. AsyncWait(37.0)
  9. Subroutine(0x1e8d0)
  10. AsyncWait(48.0)
  11. Subroutine(0x1e8d0)
  12. AsyncWait(59.0)
  13. Subroutine(0x1e8d0)
  14. AsyncWait(70.0)
  15. Subroutine(0x1e8d0)
  16. AsyncWait(81.0)
  17. Subroutine(0x1e8d0)
  18. AsyncWait(92.0)
  19. Subroutine(0x1e8d0)
  20. AsyncWait(103.0)
  21. Subroutine(0x1e8d0)
  22. AsyncWait(114.0)
  23. Subroutine(0x1e8d0)
  24. AsyncWait(125.0)
  25. Subroutine(0x1e8d0)
  26. AsyncWait(136.0)
  27. Subroutine(0x1e8d0)
  28. AsyncWait(147.0)
  29. Subroutine(0x1e8d0)
  30. AsyncWait(158.0)
  31. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  32. Subroutine(0x1ea00)
  33. AsyncWait(255.0)
  34. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  35. Subroutine(0x1ea40)
  36. AsyncWait(257.0)
  37. BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 227, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(254.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(6202)
  3. SyncWait(11.0)
  4. SoundEffect1(6203)
  5. SyncWait(12.0)
  6. SoundEffect1(6202)
  7. SyncWait(10.0)
  8. SoundEffect1(6203)
  9. SyncWait(11.0)
  10. SoundEffect1(6202)
  11. SyncWait(11.0)
  12. SoundEffect1(6203)
  13. SyncWait(11.0)
  14. SoundEffect1(6202)
  15. SyncWait(11.0)
  16. SoundEffect1(6203)
  17. SyncWait(11.0)
  18. SoundEffect1(6202)
  19. SyncWait(11.0)
  20. SoundEffect1(6203)
  21. SyncWait(11.0)
  22. SoundEffect1(6202)
  23. SyncWait(11.0)
  24. SoundEffect1(6203)
  25. SyncWait(11.0)
  26. SoundEffect1(6202)
  27. SyncWait(11.0)
  28. SoundEffect1(6203)
  29. SyncWait(11.0)
  30. SoundEffect1(6202)
  31. SyncWait(30.0)
  32. SoundEffect1(2531)
  33. SyncWait(66.0)
  34. SoundEffect1(2532)
  35. SoundEffect1(6203)
  36. SoundEffect1(81)

Other

  1. ItemVisibility(false)
  2. AsyncWait(4.0)
  3. Rumble { unk1: 12, unk2: 0 }
  4. AsyncWait(15.0)
  5. Rumble { unk1: 12, unk2: 0 }
  6. AsyncWait(28.0)
  7. Rumble { unk1: 12, unk2: 0 }
  8. AsyncWait(38.0)
  9. Rumble { unk1: 12, unk2: 0 }
  10. AsyncWait(48.0)
  11. Rumble { unk1: 12, unk2: 0 }
  12. AsyncWait(59.0)
  13. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  14. AsyncWait(60.0)
  15. Rumble { unk1: 12, unk2: 0 }
  16. AsyncWait(71.0)
  17. Rumble { unk1: 12, unk2: 0 }
  18. AsyncWait(81.0)
  19. Rumble { unk1: 12, unk2: 0 }
  20. AsyncWait(92.0)
  21. Rumble { unk1: 12, unk2: 0 }
  22. AsyncWait(104.0)
  23. Rumble { unk1: 12, unk2: 0 }
  24. AsyncWait(115.0)
  25. Rumble { unk1: 12, unk2: 0 }
  26. AsyncWait(126.0)
  27. Rumble { unk1: 12, unk2: 0 }
  28. AsyncWait(138.0)
  29. Rumble { unk1: 12, unk2: 0 }
  30. AsyncWait(147.0)
  31. Rumble { unk1: 12, unk2: 0 }
  32. AsyncWait(160.0)
  33. Rumble { unk1: 12, unk2: 0 }
  34. AsyncWait(254.0)
  35. Rumble { unk1: 5, unk2: 0 }
  36. AsyncWait(347.0)
  37. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }